Rachel Larson
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Gaming Culture
Competitive Comradery: Members of Esports@UGA Build Friendships On, Off Screen
Esports has broken into mainstream media and become a $1 billion industry over the past few years. Leagues have formed around individual games, like Tom Clancy’s Rainbow Six Siege and Overwatch, attracting six-figure investments that finance teams or individual players. This has led to the formation of smaller groups and…